Tuesday, September 30, 2008

Concept understanding

Stories are not books. They properly belong not to our tradition of print, but to speech, not to our skill in reading, but to our natural urge to listen and talk.

-Jones and Buttrey (1970, p. 1)



Brainstorming
The process of brainstorming was carried to pool the available knowledge about a storybook and interactivity that can be added around it. It was executed with in a team.




Structuring:
The structuring of the brainstormed sheets was performed after the brainstorming. Initially
rough categories were decided by me as per their brainstorming.After this ,one member read aloud the scribbles on the brainstorming sheets. I performed decision making for categorization.







Hence, a consolidation of how interactivity can be added around storybook and how the entire concept needs to bridge out and defined, came up after categorization.A synthesis of the structure of the concept is shown below.


Some inferences

As soft and endearing as many picture book characters may be,
they exist in tougher environments than we might imagine, blank
faces of fear. It is up to us to discover their ways to meaning and
form, to being-in-the-world

by Moebius (1990),(p.140).



Some of the inferences that were made after conducting user study are mentioned below.Many of these inferences are made through observation rather than verbally.



  • The kids imagine themselves as the lead role of the story.. the lead character.
  • the classmates/friends they had an argument or a fight or they generally don't like are usually the villains in the story.
  • All the kids like stories in the language they are most comfortable with.
  • Some like stories of what they've mostly dreamt of, rural kids dream of going to cities, etc.
  • Visual combined with audio is obviously more entertaining and engrossing, but just plain audio is always nice.It allows you to pay less attention on a screen , or a book.
  • Plain text gets boring,comic books are still nice but not as good as visual movie sorts though.
  • There are different levels of curiosity and inquisition by different children. some might be so inquisitive that the ruin the story-teller's mood.
  • They usually try not to leave a story incomplete if it has interested them enough and if they really have to, they'll get back to it asap.
  • Interest in the story depends on the story itself and also how its being told.
  • The kids usually get very imaginative,might be days before they get out of it, even weeks.
  • They'll share a story they like with anyone they trust and like.
  • To put a strong imprint of the moral on their minds, the story has to be really powerfull, interesting, engrossing and fun.
User persona were sketched and are shown below:




capturing the user experience in a natural environmentt , yet trying to keep a similar user behavior and mapping on medium i.e on a laptop screen....is the challenge faced

Benefits Of Storytelling With Children

Perhaps it is only in childhood that books have any deep
influence on our lives. In later life we admire, we are
entertained, we may modify some views we already hold,
but we are more likely to find in books merely a confirmation
of what is in our minds already… But in childhood, all books
are divination, telling us about the future, and like the fortune
teller who sees a long journey in the cards or death by water,
they influence the future.


-Graham Greene (from Cass, 1967, p. xv)



Storytelling with children and families and in schools has distinct educational benefits, helping to develop emotional literacy, language skills, and communication skills.


Storytelling Fosters Emotional Literacy

Storytelling can make an important contribution to the development of emotional literacy and the social and emotional aspects of learning:

Self Awareness

To tell a story is a conscious act of self expression through which a child can experience themselves. Telling stories, a child can develop non-verbal skills of gesture, posture and tone of voice. Learning to tell stories can help develop self confidence, self esteem and a deeper sense of their own being – their thoughts, feelings, body and spirit.

Managing Feelings

Storytelling is a way of talking about our feelings and thoughts without intruding on personal issues. Telling, listening to, and discussing stories helps children learn and build their emotional vocabulary, by asking questions like, “What is the heroine feeling?” “What makes her feel this?” “How do her feelings change during the story?”

Many storytellers who work with children comment how children with emotional and behavioural difficulties respond enthusiastically to storytelling.

Motivation

The use of storytelling in interactive, cooperative work can support children to paint pictures in their mind’s eye of what the future might be for them. There are many stories about heroes and heroines – often the youngest or least fortunate in the family – and how they face and overcome obstacles through wit, fortune, the kindness of strangers or the wisdom of the natural world.

Empathy

Telling stories and listening to others telling stories helps develop the capacity to recognise and understand another person’s feelings. Empathy is the counterpart of self awareness. Watching and listening to another person telling a story, a child can learn to relate to the other person’s way of expressing emotion and to their gesture, posture and tone of voice.

Social Skills

Storytelling helps foster social understanding and competence. Stories impart wisdom about how to live; for example, the well known story of The Emperor’s New Clothes is partly about how the fear of being thought stupid leads to stupid behaviour. Telling and talking about stories helps children think about moral issues and develop a sense of values. Cooperative storytelling games can help develop such social skills as initiating and allowing eye contact, taking turns and understanding rules, increasing assertiveness and dealing with conflict.

Storytelling Helps Develop Language Skills

As a small child, avidly listening to my schoolteacher father and his colleagues telling yarns was an invaluable life experience which I have never forgotten. I learnt the use of language by hearing it well spoken. I learnt how to structure sentences long before I was taught grammar. I learnt to understand the meaning of words by hearing them used in their correct context. I expanded my vocabulary by hearing unfamiliar words being used; I have an actual memory of discovering the word ‘idea.’

So, listening to stories aids the learning of language:

We learn language best when we hear it well spoken.

We implicitly learn the correct way to structure sentences.

We learn to understand the meaning of words by hearing them used in context.

We expand our vocabulary when we grapple with unfamiliar words.

What is even more beneficial than simply listening to stories, is that storytelling can be used to help children become good storytellers themselves, developing their competence and facility with language and using language to express the richness of their imagination. Children learn, by telling stories, to be self-confident in using language to articulate their feelings, thoughts and ideas.

Storytelling Helps Develop Communication Skills

Speaking And Listening

Telling and listening to stories helps develop interpersonal skills of discourse and presentation. Storytelling helps develop attention and concentration skills.

Self Expression

Telling stories, a child can develop those non-verbal skills of gesture, posture and tone of voice discussed earlier. Learning to tell stories can help develop self confidence, self esteem and a deeper sense of their own being.

Thinking Skills

The power of the narrative helps the child remember. Talking about a story helps children to ask questions, formulate ideas, give reasons for what they think, listen to different ideas, argue their point of view, learn to stand their ground and to change their minds.

Creativity

The use of imagination and metaphor in storytelling helps a child to develop his or her creativity. Making up or working up a story and then telling it is a way in which a child may express their creativity.

Interpersonal Skills

Friendships and close relationships are fostered by reciprocal storytelling. Becoming familiar with storytelling helps a child learn and understand the verbal and non-verbal cues in what others express.




Stories help children understand their place in the world,
A story can help child cope with a difficult situation or experience,
Learning to tell stories helps the child become socially proficient,
Storytelling can be the perfect way to impart a life lesson and
It has been shown that telling stories about your own childhood is one
of the most powerful ways to strengthen the child-parent bond

Visit to khairat school

Man is a thought-adventurer.
He has thought his way down the far ages.
He used to think in little images in wood or stone.
Then in hieroglyphs on obelisks and clay rolls and papyrus.
Now he thinks in books between two covers.


-D.H. Lawrence (from Cass, 1967, p. 1)



Last week i visited the school , in mumbai where the Xo laptops have been deployed and have been used for classroom teaching to see the actual comfort level with the computer through observation of the students.

Since it's in a remote place and one room school , teacher had started taking classes of students from 1st standard to 6th standard in the same room .In total there were bout 28-30 students in the school and the teacher was managing the class as a whole.With the help of Xo laptops he was able to give different problems to students of different class.


Some of the inferences are mentioned below , which were observed by me


Boys jumped in more aggressively (not afraid of breaking it) while using the laptops.
Some students were ready to follow the teacher’s directions instead of problem solve.
No students got frustrated with the task given by their teacher. They were very motivated to discover. You could “see” their thinking.
Students were not afraid of failure (risk-free environment).
Some students started teaching other students , as they had started to feel confident about their learning and their knowledge.hence,wished to impart the other kids in the class.
Students were asking questions in their head and to their partners, “Is that it?”, “Will that work?”, and “Will this move?”
Students were completely engrossed in their Xo's and were busy exploring , the activities and interface even if they seem to understand what exactly it does.
They wished to explore and figure out what happens when they click on the interface somewhere.
Students felt superior and more confident if they manage to finish a task earlier than the others.
They liked to showoff what they could do with their laptops.
They were banking on visual elements more than text to navigate through the interface.
They felt more enthusiastic about activities which they could do something with as in paint etc, and then look back at them to share with others.



Along, with the students the teacher seemed to be more excited on showing off how he manages the class with laptops and how he's integrating his teachings with activities of the laptops.
It's a constant learning process for him as well , along with kids.

The kid s get to take the laptops back in their homes, where they have ample time to discover and explore the Xo. however, proper guidance is required many a times from the teacher or parents.



Even a simple task is so exciting and revealing about student’s thinking process and problem solving skills.They find their way out , and learn as they explore. However , their memory is based more on graphic elements than text elements

Wednesday, September 17, 2008

User study

Perhaps it is only in childhood that books have any deep
influence on our lives. In later life we admire, we are
entertained, we may modify some views we already hold,
but we are more likely to find in books merely a confirmation
of what is in our minds already… But in childhood, all books
are divination, telling us about the future, and like the fortune
teller who sees a long journey in the cards or death by water,
they influence the future.


-Graham Greene (from Cass, 1967, p. xv)


User study Plan


At this initial stage of the concept , a user study is crucial , for the interaction and the complete development of the project .

well the sort of data or the areas in which i seek to gain some insight i 'm looking for is somewhat summarized below.

Please give your valuable suggestion on what els is required to know from the users , or any other aspect that needs to be looked into.


The day to day activities which usually the rural kids are involved with.
time of listening to stories as in they like to listen to it when they are going to bed, eating food etc.
How they relate stories they hear from various sources with life ? or do they actually bother to do so ?
The sort of stories rural kids like.
the local stories which have been passed around generations , their take on that and probably a small chat revolving around the topic.
what do they do if they understand bits of stories , and how do they proceed on learning about those bits.
the mode of storytelling they prefer , or leaves a more heavy impact on them than the rest(audio , video ,text).
the sort of collaborative environment or interaction they have or want if a story telling session happens.
do they pick up things from the stories and imitate it and form a part of it in their lives.
do they understand the importance of execution , as why something is like this or like that ?how inquisitive are they about it>
the duration of the stories they like to listen to >
why and how quickly do they loose interest in a story ?
if they leave a story before completion , how eager are they and when do they like get back to the stories(quickly)?
how imaginative do they get about stories?
in an narrative aspect or mode of story telling what all do they look for ?
The person or a character in their lives who they love to listen stories from and why ?
how attached do they feel to certain characters or part of the stories and feel as if it's just for them ?
do they feel like sharing stories they like with their peers? if so only the close ones or everyone around them.
do they extract the essence or the moral of the story and feel the need to actually follow it in their lives?


After gathering data and developing insights on such questions , i actually plan to continue my user study in karjat to Khairat school, Khairat-Dhangarwada Village, Maharashtra and interact with kids using the olpc laptop and gaining further insights on the project.
the olpc laptops have been deployed in this school and are being used by the kids daily.

Line of thought..

There is a kind of death to every story when it leaves
the speaker and becomes impaled for all time on clay
tablets or the written or printed page. To take it from
the page, to create it again into living substance,
this is the challenge.

-Ruth Sawyer (1962, p. 39-40)



well continuing on the line of thought of the concept ,

one could be more specific about in how many languages , the project should be launched in , l
cant have ALL the languages. have to pick 10 languages and then justify why I picked up these languages – because OLPC is most active in these 10 countries (?) and lets say 80% of the children usisng OLPC speak these 10 languages ( maybe i'll do an initial research to find out which languages it should be launched in).

Then do some R&D to find that children get bored if the story is longer than 30 mins .. or so.. basically establish the average length of the stories.. if the story is longer have it in chapters .. Also, if kids are interrupted – they can save the story at one point and then return back to resume from the point the story was interrupted ( auto-save feature )



The stories should be a mixture of animal stories, fairy tales and local folklores – have enough variety for the children to come back again. could even have a forum/blog where children can give their feedback on each story and what they liked or not – so that the stories can be enhanced visually etc. Have a star rating 5 star rating means excellent, or allow them to recommend it to the others


Have them submit their own stories .. and then ask the other children to vote on that. If the kids story gets selected (max votes) give him a mention on the website and then make his story the same comic book style and upload it on server. Promotes creativity and gives a sense of accomplishment- more active than passive in just reading stories


based on these various thoughts , etc. and also , the keeping in mind the various aspects of storytelling certain ideas for interaction were thought of which would be the part of final importance more will be added , as the project progresses.




any other feedback is welcome


Since the project basically talks about stories and interaction a number of possibilities are possible , and need to be explored .Hence , all inputs are valuable to reach to the final concept.

A laptop , a kid and the story

Books are man’s rational protest against the irrational, man’s pitiful protest against the implacable, man’s ideal against the world’s real, man’s word against the cosmic dumbness, man’s life against the planetary death, man’s revelation of the God within him… If the first Prometheus brought fire from heaven in a fennel-stalk, the last will take it back--- in a book.


-John Cowper Powys (from Sawyer, 1962, p. 105



The concept is build around with the scenario -> a Computer (olpc in this case) and a Rural Kid.....Age 11.....what and how can he learn through the storybook mode and how the learning his enhanced by including a dictionary for the kids to understand the word usage and meaning in the storytelling mode.

Research and reading was done about story telling and how useful it can be for children.The elements of a story and the gain or expereince stories impart to children is summarized below.
It is what a kid can do and gain with the laptop and by using the propsed story telling activity on it.


"Creating Rich, Immersive, Interactive Learning Experience for Kids"

Objective

The focus of the project is to research, study the impact of and prototype software focussed on enabling passive, collaborative, learning for kids by providing a rich, immersive and interactive experience. The software would also provide the stakeholders
(parents / teachers etc) ways to measure and track kids' progress.

The "One Laptop Per Child" program provides an appropriate platform for executing the prototype, which may be developed as an 'Activity'(application) for the laptop, in line with OLPC's goal to open up the opportunities for children to explore, experiment and express themselves in a collaborative and supportive environment.


Introduction


OLPC has created the XO laptop to be very low cost, robust and powerful, beautiful and friendly. It has been designed explicitly for children of the elementary classes, the first one of its kind. A laptop can be transformed into a mobile school: a portable learning and teaching environment. A connected laptop is more than a tool. It is a new human environment of a digital kind. The XO is designed for the use of children of ages 6 to 12—covering the years of the elementary school—but nothing precludes its use earlier or later in life. Children don’t need to write or read in order to play with the XO and we know that playing is the basis of human learning. Moreover those digital activities will help the acquisition of the writing and reading skills.The XO has been designed to provide the most engaging wireless network available. The laptops are connected to each other, even when they are off. If one laptop is connected to the Internet, the others will follow to the web.
The laptop has an open framework that supports and encourages the very basic human need to express and provides a free and open source environment.The XO applications are called activities.


Proposition

The proposed activity to be developed is , A narrative intelligent story book system
This narrative intelligent story book system, which would randomly pick a story from around the world in the native language and read it out to you with illustrations on the screen in a comic book style. The stories will be maintained and downloaded from a server ,which includes local folk tales and educational stories. This will facilitate learning about different cultures and about relationships in children. They could be inspired to go ahead and change the ending of the story after a point in the story and submit their modifications. The most creative modified story gets a mention on the website.
Also , a dictionary will be incorporated in the system allowing the user to stop the narration at any time and learn about the words in the narration of the story. The user can learn about synonyms and antonyms , plural and tenses and of course the meaning of the word. The system would also actually speak and pronounce so that correct pronunciation of the word is learned. This can also be translated in a local language to also ,to facilitate learning of new language. A grammar usage as well can be learned by using the word in an sentence. Also, if the word's pictorial depiction is present in the storybook it would be highlighted.


Thus , the project would concentrate on the Interaction design to provide a rich and interactive experience for the kids.