they exist in tougher environments than we might imagine, blank
faces of fear. It is up to us to discover their ways to meaning and
form, to being-in-the-world
by Moebius (1990),(p.140).
Some of the inferences that were made after conducting user study are mentioned below.Many of these inferences are made through observation rather than verbally.
- The kids imagine themselves as the lead role of the story.. the lead character.
- the classmates/friends they had an argument or a fight or they generally don't like are usually the villains in the story.
- All the kids like stories in the language they are most comfortable with.
- Some like stories of what they've mostly dreamt of, rural kids dream of going to cities, etc.
- Visual combined with audio is obviously more entertaining and engrossing, but just plain audio is always nice.It allows you to pay less attention on a screen , or a book.
- Plain text gets boring,comic books are still nice but not as good as visual movie sorts though.
- There are different levels of curiosity and inquisition by different children. some might be so inquisitive that the ruin the story-teller's mood.
- They usually try not to leave a story incomplete if it has interested them enough and if they really have to, they'll get back to it asap.
- Interest in the story depends on the story itself and also how its being told.
- The kids usually get very imaginative,might be days before they get out of it, even weeks.
- They'll share a story they like with anyone they trust and like.
- To put a strong imprint of the moral on their minds, the story has to be really powerfull, interesting, engrossing and fun.

capturing the user experience in a natural environmentt , yet trying to keep a similar user behavior and mapping on medium i.e on a laptop screen....is the challenge faced
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